Here is a shot of a small box shaped room lit. I used the static mesh of my walled light fixture’s alpha to emit light which is called “Emissive Light”. It looks good in a small room. Most side & small rooms in this level has Emissive Light in them.

Here’s a shot of a cylindrical tunnel with Emissive Lighting. And there is something weird about how it lights. I was told that lighting in cylindrical shapes did weird things.

Here is a screenshot the player coming up on a room that has light. I like this way of lighting it sort of draws the player to it. It seems like it’s leading the player to their next destination.

Here’s a shot of a major room in the level. It leads to three different areas on the level. It’s a large area with a large light radius using a point light in front of a walled light fixture.

Here’s a shot of a cylindrical tunnel with one point light in the dark. I like that there is little light, keeps the suspense up because at this point the player already experienced a couple enemies, so they should be on edge.

Here’s a shot of a long cylindrical tunnel with several point light throughout it.

Here’s a shot of a room after the player goes down the sewer gate that goes from the third floor to the second floor.

Here’s a shot of a cylindrical tunnel. This one is very dark with no lights in it. The only light the player with have is the light behind & in front of the player. The player may need to be careful. I personally think fighting the dark is a real challenge.

Here’s a shot of a cylindrical tunnel with two point lights are on each side of the tunnel.

Here’s another shot of a cylindrical tunnel with very limited lighting. There’s a bright, shining light coming from the next upcoming corridor. Building anticipation.

Here’s a shot of a one of the final rooms in the level. I think this level is well lit, so the player can see everything in the room to navigate it.

Here’s a shot of the final room of the level well lit, so a direct firefight is possible.

All the major stuff is done with the level is done. I just a few minor fixes & fixing the lighting in the level. Any advice or help is welcomed and appreciated. Thank you.
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