Here is the static mesh that has been converted into a fracture mesh in the static mesh editor which is a crate.

Here is the crate which is now a fracture mesh during gameplay.

Here’s the crate being shot and is exploding. I chose a simple small explosion as the destroyed effect.

Here’s the aftermath of the crate being shot and blown to pieces. I want to thank Hourences for their very helpful and new Fracture tutorial.

Next Post, I’ll display water throughout the level.
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