Here’s a post about another new piece of interaction and gameplay for my level, Fracture Meshes. Destroyable static meshes (3D models). When the player shoots the model it will explode into pieces depending on the setting.
Here is the static mesh that has been converted into a fracture mesh in the static mesh editor which is a crate.
Here is the crate which is now a fracture mesh during gameplay.
Here’s the crate being shot and is exploding. I chose a simple small explosion as the destroyed effect.
Here’s the aftermath of the crate being shot and blown to pieces. I want to thank Hourences for their very helpful and new Fracture tutorial.
Next Post, I’ll display water throughout the level.
Wednesday, December 8, 2010
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