Here’s a post about another important new piece of interaction, environmental ascetic, and gameplay for my level, Water. Water being placed around the level and swimming was my goal for this level
Here is the beginning of the level and a clear view of the water which how it looks mostly throughout the level.
Here is water going through two split passages.
Here’s very shallow pool of water before descending to a lower level.
Here’s one of the final rooms of the sewer that has water it them. There is a pool of water that the player will have to avoid taking a swim by jumping onto crates to get to the other side.
This surface water actually moves when it’s shot, step upon, and etc
Under the surface a water volume is placed so that the water is swimmable and that the player will start taking damage when they stay under too long. I’ve made the water blurry for the player as if they’re really submerged under water.
Special thanks to raven67854 (Raven) for the helpful tutorial.
Next Post, I’ll demonstrate keys and locked doors within the level.
Friday, December 31, 2010
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