Tuesday, August 24, 2010

Blog 11 – Level and Assets Textured

This is a post of all my 3D models fully unwrapped, textured, and placed in my level. The level and all assets are in UDK 2010/08 – BETA. I’m relatively satisfied with the textures in the level. It’s just that texturing on cylindrical surfaces is not recommended, but I still wanted the sewer to have the cylindrical feel for the level. I’m still working on a fix for that though. I think it’s just it’s the test lighting that makes it look weird. We’ll see. Only the future will tell. We’ll know when I get to the lighting process of the level.

Here’s the Sewer Pipe. This is the entrance to the level and there’s also one at the end of the level. It’s really damaged with rust and scratches.





















Here’s a Metal Door. It has a peeling paint texture and each door will be at every door entry throughout the level.





















Here are several Crates which are dirty and they are abundant throughout this level. I plan to make these destructible to house items.




















Here’s a lunch room which contains Chairs, Tables, and a Trashcan. Chair and Tables has scratched and damaged metal on them.




















Here’s a close-up of a trashcan.





















Here are railings that are mostly rusted out.




















Here’s a walled light fixture. The glass is transparent which I got achieved through an alpha map.




















Next Post, I’ll display movers with a door.

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