This blog post is the final step in this block–out process for this level. Most of the models from the asset list have been imported in my level. Now, it’s time to showcase my models in the Unreal 3 Engine.
Objects on the 1st floor
- This room is full of crates that the player will have to navigate to acquire a weapon or item.
- A simple room for the player to navigate through a few crates to acquire a health or ammo.
- This is a break room for sewer employees and a room where the player will gain possession of one of their first keys. This room contains a couple of tables, trashcans, and several chairs.
- This is the room that has a large opening to store water. This room contains two different models that are very similar, but have a small difference. The railing end and railing connect that makes up a boundary for people not to fall in.
- This is a room that contains another key. The objects in this room are seven chairs, two trashcans, two tables, and a crate.
Objects on the 3rd floor
- This small room is full of crates. That might have something of interest between them
- This small room has a single crate in it which may house an item.
- This room has six crates in it. Mostly for serving as a landmark in a place that mostly looks the same.
- This room has a sole crate within it that contains a key to further proceed throughout the level.
Objects on the 2nd floor
- This at the bottom of the first floor pool. The models in this room are railing end and railing connect.
- This little room is hiding an item behind all of these crates.
- This room is a narrow walkway that will have some obstacles in the way, so that the player will have to use the crates in the water to navigate to the other side safely.
- This room is occupied by a few creates. It’s covering a passage that leads to a descent down to a lower level.
- Here’s one of the final rooms in this level. The player will have to jump from crate to crate until they can cross to the other side. Models in this room are crates, railing end, and railing connect.
- Here’s a railing to keep the player from getting a short cut to the other side and prevent the player from falling off after making it to the other and starting all over again. There’s a way to get back up. A fallen railing end and a crate for the player to climb upon and return to the start of the beginning side.
Next Post, I’ll make a texture asset list for all the textures that are going to be in my level.
Sunday, August 1, 2010
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