Sunday, August 1, 2010

Blog 6 – Level Block-Out

This is the block-out of my level. The level has changed slightly with more accurate depiction of ascend and descending for the player to better match with my vision rather than the level map. This is a large scale level, so that is mind I can’t really show it all, but most of it is tunnels.

- This is just a distance view of my level to give you a general idea of how to large this level is overall.















- This is the beginning level where the player comes out of the sewer pipe that leads into this level which is an underground level sewer system.




















- This is the first of many tunnel-like designs for this level that I used all throughout this level.





















- Here’s a side room with a shelf in the room that connects to the major tunnel.





















- Here’s a close-up of the shelf.





















- Here’s a shot of the player being in area where water is going to be. The water goes under the pillars that hang horizontal.





















- Here’s a shot where the tunnel splits into different paths





















- Here’s a nice slope that I made for the player to easier to walk up and down also for water to slide down as well.





















- Here’s a room that leads to a lower level. The player will just have to go down the hole.





















- Here’s another room that connects to the tunnels of the sewer. I changed rooms to give a little distinction to the level and give the player a bit of change to keep their bearings and sense of direction.





















- Another shot of a different shape of room in a different part of the level.





















- Here’s a tunnel opening that leads to another important area and in this instance a pool of water.





















- Here’s the interior of the room that has the pool of water.





















- At the bottom of the pool is an area that leads to another way to descend to another area of the second floor.





















- Here’s the second floor after the player drops down from an opening that is at the bottom of the pool.





















- Here’s another tunnel that seems the same, but there is something blocking the path. This is a placeholder for a sewer gate. With these in the way, the player will have to find another way.





















- Here’s a room with a small pool that leads to the other side of the sewer gate that was seen in the previous picture.





















- Here’s a shot of a way that leads up to a way to ascend to an upper floor.





















- Here’s a room that player will have to cross a large body of water in order to get to the end of the level. More on that in a later blog post.





















- Here’s a room that is intended to have supplies before the boss battle for this level.





















- Here’s the room where the final boss battle will take place. There’s a tunnel that leads to the exit of the level.





















- Here’s a tunnel that splits into two different paths, but with a variation it from the first time.





















- At the end of one of those tunnels are two rooms that I plan on housing important items in them.





















- Here’s another room that has a couple of ways to get into.





















In this level I wanted to display my creativity and ability to make all kinds of different ways and paths with the relative same shape and still make it interesting to navigate.

Next Post, I’ll make an model asset list for my level.

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